Golf Scramble Rules

*Please be at the course and ready to begin at least 30 minutes prior to the start time. *

1. Competition will be a 4-person scramble. Teams may form their own foursome, or those entering as an individual will be assigned to a group.

2. To facilitate play, carts will be provided.

3. Each foursome will play 18 holes. All members of the group will hit from the tee. The captain will then select the best drive. From that point, all members of the group will hit a second shot. Again, the captain will select the shot providing the most advantageous lie. This procedure will continue until the ball is holed out. Only one score per hole per team is to be recorded. Scorecards must be signed, attested, and turned in at the conclusion of the round.

4. A player’s lie may be improved by one club length (no closer to the hole) through the green, apart from hazards. For example, if you elect to play a ball from a sand trap, the player whose ball you have chosen to play must play the ball as it lies, then the other team members will be allowed to place the ball outside of the hazard, but no closer to the hole. Once players have reached the green, the ball may not be placed to improve a player’s lie and must be placed at spot where it lies. 5. Out-of-bounds are marked by course signage and white markers.

6. All putts must be holed out OR $20 team donation for a gimme within 3ft.

7. Each member of the team must use his/her tee shot once. Each player is allowed one “breakfast ball”, up to (3) mulligans can be purchased for a $10 donation.

8. In the event of a tie in score, a hole’s number will be drawn at random and the team recording the lowest score on that hole will be declared the winner. In the event the score is still tied, the next random number will be drawn, and so on until a winner is decided. For example, if hole number (6) is drawn and the score is still tied, scores on hole number (3) will be used to break the tie, and so on.